![]() ![]() ![]() ![]() I would prefer if the turn-based battles were a bit more strategic and challenging, as opposed to how proficiently a person can react. That being said, even if this remake’s overall difficulty is still quite easy and the party’s special ability sets are rather limited, it’s still fun timing actions for extra defence or damage to each opponent, and switching out teammates for different effects when using the new Triple Move limit breaks. Just a warning: do not play this game on the new Breezy difficulty, as you will be positively bored to death by mindlessly mashing the attack button. Unfortunately, the same problem has returned 27 years later, even more potent than before. Those who’ve experienced the 1996 version of Super Mario RPG know how much of a cakewalk that game was, as players could move from fight to fight without much fuss. One of the biggest concerns I had going in was the difficulty. Our mini VIDEO REVIEW of Super Mario RPG! Gimme Danger ![]()
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